Add X-percent of speed per playthrough.
Locks screen like all other mini-bosses.
Teleports to other position on screen, if he get’s hit or damages the player.
On hit “splits up” to more/different parts.
Rewards player with sidestep-ability.
3 phases
Phase ends on certain number of hits and repeat in a certain pattern
Phase 1 (teleport-duel):
Teleports to CQC-range and player has to attack him faster than being hit.
Phase 2 (projectile):
Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle
Phase 1 again
Phase 2 again
Phase 3:
Flys to top of screen (out of CQC-range)
Spawns normal particle-enemies that don’t stop spawning until the boss is slain
Shoots particles like Phase 1 of Mini-Boss1
Spawns at a certain, fixed position
Moves towards the player
Learn to can spawn in camera frustum after Boss 1
Learn to fire particles after Boss 2
Has Z-axis animation
Damage:
Slowly drops down from the upper screen border. Locks at a certain height (Bowser, Super Mario World-style)
Phase 1: 5 when standing at edges
Phase 2: 4 when moving from left to right (and back)
Rewards player with particle-firing-ability.
Damage:
Plain 3 images being transitioned one by one?
Add borders/scale on 4:3/16:10 monitors?
Player does:
Happening In-Game:
Player does:
Happening In-Game:
Contains:
Consider paper pattern animation of objects on startscreen
Player does:
Happening In-Game:
Wait for list from moritz