ViMaSter:: ViMaSter:: Games Academy - P300 (WiSe2014): Recently edited tasks http://www.tracker.vimaster.de/ 2015-01-19T12:10:12Z FS#103: Percentage of speed for player and enemies 2015-01-19T12:10:12Z 2015-01-19T12:10:12Z

Add X-percent of speed per playthrough.

Vincent Mahnke http://www.tracker.vimaster.de/:103
FS#101: (Mini-Boss1) Hover-above enemy 2014-11-25T20:21:37Z 2014-11-25T17:14:17Z

Locks screen like all other mini-bosses.

Teleports to other position on screen, if he get’s hit or damages the player.
On hit “splits up” to more/different parts.

Rewards player with sidestep-ability.

Vincent Mahnke http://www.tracker.vimaster.de/:101
FS#102: (Final-Boss) Katsuo 2014-11-25T17:22:55Z 2014-11-25T17:19:40Z

3 phases
Phase ends on certain number of hits and repeat in a certain pattern

Phase 1 (teleport-duel):
Teleports to CQC-range and player has to attack him faster than being hit.

Phase 2 (projectile):
Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle

Phase 1 again

Phase 2 again

Phase 3:
Flys to top of screen (out of CQC-range)
Spawns normal particle-enemies that don’t stop spawning until the boss is slain
Shoots particles like Phase 1 of Mini-Boss1

Vincent Mahnke http://www.tracker.vimaster.de/:102
FS#89: (Regular) Next-to enemy 2014-11-25T17:22:29Z 2014-11-11T23:30:57Z

Spawns at a certain, fixed position

Moves towards the player

Learn to can spawn in camera frustum after Boss 1
Learn to fire particles after Boss 2

Has Z-axis animation

Damage:

  • 2 on hit
Vincent Mahnke http://www.tracker.vimaster.de/:89
FS#90: (Mini-Boss2) Hover-above enemy 2014-11-25T17:20:29Z 2014-11-11T23:38:43Z

Slowly drops down from the upper screen border. Locks at a certain height (Bowser, Super Mario World-style)

Shoots bullets in...

Phase 1: 5 when standing at edges
Phase 2: 4 when moving from left to right (and back)

Rewards player with particle-firing-ability.

Damage:

  • 2 on hit
  • 1 on hit by projectile
Vincent Mahnke http://www.tracker.vimaster.de/:90
FS#92: Intro/Outro sequence 2014-11-13T11:50:08Z 2014-11-11T23:42:17Z

Plain 3 images being transitioned one by one?

Add borders/scale on 4:3/16:10 monitors?

Vincent Mahnke http://www.tracker.vimaster.de/:92
FS#88: Camera lock 2014-11-13T11:49:41Z 2014-11-11T23:24:14Z

Player does:

  • Enter a boss area (side- or final-boss)

Happening In-Game:

  • Camera locks to a final stage
    • Lock to a fixed position
Vincent Mahnke http://www.tracker.vimaster.de/:88
FS#86: Static enemy spawns 2014-11-13T11:34:08Z 2014-11-11T23:02:21Z

Player does:

  • Run through a spawn trigger

Happening In-Game:

  • Enemies spawn at specified spawning point - seperated by the trigger
  • Could spawn multiple enemies at different spawnpoints with a time delay (UE4 component based)
Vincent Mahnke http://www.tracker.vimaster.de/:86
FS#93: Start screen 2014-11-12T17:10:21Z 2014-11-11T23:44:34Z

Contains:

  • Background image
  • Title text

Consider paper pattern animation of objects on startscreen

Vincent Mahnke http://www.tracker.vimaster.de/:93
FS#87: New Game+ 2014-11-12T17:03:33Z 2014-11-11T23:14:57Z

Player does:

  • Defeat the final boss

Happening In-Game:

  • Game restarts with a higher difficulty
    • Percentual raise of every value? (Startvalue + Percentage to raise)
    • Hardcoded values for every stage? (Repeat the last difficulty or be actually able to “clear” the game?)

Wait for list from moritz

Vincent Mahnke http://www.tracker.vimaster.de/:87