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  <title type="text">ViMaSter:: </title>
  <subtitle type="text">
    ViMaSter:: Games Academy - P300 (WiSe2014): Recently edited tasks
  </subtitle>
  <id>https://www.tracker.vimaster.de/</id>
    <updated>2015-01-19T12:10:12Z</updated>
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    <entry>
    <title>FS#103: Percentage of speed for player and enemies</title>
    <link href="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=103" />    
    <updated>2015-01-19T12:10:12Z</updated>    
    <published>2015-01-19T12:10:12Z</published>
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<p>
Add X-percent of speed per playthrough.<br />
</p>

      </div>
    </content>
    <author><name>Vincent Mahnke</name></author>
    <id>https://www.tracker.vimaster.de/:103</id>
  </entry>
    <entry>
    <title>FS#101: (Mini-Boss1) Hover-above enemy</title>
    <link href="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=101" />    
    <updated>2014-11-25T20:21:37Z</updated>    
    <published>2014-11-25T17:14:17Z</published>
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<p>
Locks screen like all other mini-bosses.
</p>

<p>
Teleports to other position on screen, if he get&rsquo;s hit or damages the player.<br />On hit &ldquo;splits up&rdquo; to more/different parts.
</p>

<p>
Rewards player with sidestep-ability.<br />
</p>

      </div>
    </content>
    <author><name>Vincent Mahnke</name></author>
    <id>https://www.tracker.vimaster.de/:101</id>
  </entry>
    <entry>
    <title>FS#102: (Final-Boss) Katsuo</title>
    <link href="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=102" />    
    <updated>2014-11-25T17:22:55Z</updated>    
    <published>2014-11-25T17:19:40Z</published>
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<p>
3 phases<br />Phase ends on certain number of hits and repeat in a certain pattern
</p>

<p>
Phase 1 (teleport-duel):<br />Teleports to CQC-range and player has to attack him faster than being hit.
</p>

<p>
Phase 2 (projectile):<br />Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle
</p>

<p>
Phase 1 again
</p>

<p>
Phase 2 again
</p>

<p>
Phase 3:<br />Flys to top of screen (out of CQC-range)<br />Spawns normal particle-enemies that don&rsquo;t stop spawning until the boss is slain<br />Shoots particles like Phase 1 of Mini-Boss1<br />
</p>

      </div>
    </content>
    <author><name>Vincent Mahnke</name></author>
    <id>https://www.tracker.vimaster.de/:102</id>
  </entry>
    <entry>
    <title>FS#89: (Regular) Next-to enemy</title>
    <link href="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=89" />    
    <updated>2014-11-25T17:22:29Z</updated>    
    <published>2014-11-11T23:30:57Z</published>
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<p>
Spawns at a certain, fixed position
</p>

<p>
Moves towards the player
</p>

<p>
Learn to can spawn in camera frustum after Boss 1<br />Learn to fire particles after Boss 2
</p>

<p>
Has Z-axis animation
</p>

<p>
Damage:
</p>
<ul>
<li class="level1"><div class="li"> 2 on hit</div>
</li>
</ul>

      </div>
    </content>
    <author><name>Vincent Mahnke</name></author>
    <id>https://www.tracker.vimaster.de/:89</id>
  </entry>
    <entry>
    <title>FS#90: (Mini-Boss2) Hover-above enemy</title>
    <link href="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=90" />    
    <updated>2014-11-25T17:20:29Z</updated>    
    <published>2014-11-11T23:38:43Z</published>
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<p>
Slowly drops down from the upper screen border. Locks at a certain height (Bowser, Super Mario World-style)
</p>

<p>
<a href="http://devlog.batzstudio.com/bullet-hell/bullet-hell.html" class="urlextern" title="http://devlog.batzstudio.com/bullet-hell/bullet-hell.html">Shoots bullets in...</a><a href="http://en.wikipedia.org/wiki/" class="internallink"></a>
</p>

<p>
Phase 1: 5 when standing at edges<br />Phase 2: 4 when moving from left to right (and back)
</p>

<p>
Rewards player with particle-firing-ability.
</p>

<p>
Damage:
</p>
<ul>
<li class="level1"><div class="li"> 2 on hit</div>
</li>
<li class="level1"><div class="li"> 1 on hit by projectile</div>
</li>
</ul>

      </div>
    </content>
    <author><name>Vincent Mahnke</name></author>
    <id>https://www.tracker.vimaster.de/:90</id>
  </entry>
    <entry>
    <title>FS#92: Intro/Outro sequence</title>
    <link href="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=92" />    
    <updated>2014-11-13T11:50:08Z</updated>    
    <published>2014-11-11T23:42:17Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
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<p>
Plain 3 images being transitioned one by one?
</p>

<p>
Add borders/scale on 4:3/16:10 monitors?<br />
</p>

      </div>
    </content>
    <author><name>Vincent Mahnke</name></author>
    <id>https://www.tracker.vimaster.de/:92</id>
  </entry>
    <entry>
    <title>FS#88: Camera lock</title>
    <link href="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=88" />    
    <updated>2014-11-13T11:49:41Z</updated>    
    <published>2014-11-11T23:24:14Z</published>
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<p>
<strong>Player does:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Enter a boss area (side- or final-boss)</div>
</li>
</ul>

<p>
 <strong>Happening In-Game:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Camera locks to a final stage</div>
<ul>
<li class="level2"><div class="li"> Lock to a fixed position</div>
</li>
</ul>
</li>
</ul>

      </div>
    </content>
    <author><name>Vincent Mahnke</name></author>
    <id>https://www.tracker.vimaster.de/:88</id>
  </entry>
    <entry>
    <title>FS#86: Static enemy spawns</title>
    <link href="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=86" />    
    <updated>2014-11-13T11:34:08Z</updated>    
    <published>2014-11-11T23:02:21Z</published>
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<p>
<strong>Player does:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Run through a spawn trigger</div>
</li>
</ul>

<p>
 <strong>Happening In-Game:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Enemies spawn at specified spawning point - seperated by the trigger</div>
</li>
<li class="level1"><div class="li"> Could spawn multiple enemies at different spawnpoints with a time delay (UE4 component based)</div>
</li>
</ul>

      </div>
    </content>
    <author><name>Vincent Mahnke</name></author>
    <id>https://www.tracker.vimaster.de/:86</id>
  </entry>
    <entry>
    <title>FS#93: Start screen</title>
    <link href="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=93" />    
    <updated>2014-11-12T17:10:21Z</updated>    
    <published>2014-11-11T23:44:34Z</published>
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<p>
<strong>Contains:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Background image</div>
</li>
<li class="level1"><div class="li"> Title text</div>
</li>
</ul>

<p>
 Consider paper pattern animation of objects on startscreen<br />
</p>

      </div>
    </content>
    <author><name>Vincent Mahnke</name></author>
    <id>https://www.tracker.vimaster.de/:93</id>
  </entry>
    <entry>
    <title>FS#87: New Game+</title>
    <link href="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=87" />    
    <updated>2014-11-12T17:03:33Z</updated>    
    <published>2014-11-11T23:14:57Z</published>
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<p>
<strong>Player does:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Defeat the final boss</div>
</li>
</ul>

<p>
 <strong>Happening In-Game:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Game restarts with a higher difficulty</div>
<ul>
<li class="level2"><div class="li"> Percentual raise of every value? (Startvalue + Percentage to raise)</div>
</li>
<li class="level2"><div class="li"> Hardcoded values for every stage? (Repeat the last difficulty or be actually able to &ldquo;clear&rdquo; the game?)</div>
</li>
</ul>
</li>
</ul>

<p>
 Wait for list from moritz<br />
</p>

      </div>
    </content>
    <author><name>Vincent Mahnke</name></author>
    <id>https://www.tracker.vimaster.de/:87</id>
  </entry>
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