Phase 1 (teleport-duel):
Teleports to CQC-range and player has to attack him faster than being hit.
Phase 2 (projectile):
Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle
Phase 1 again
Phase 2 again
Phase 3:
Flys to top of screen (out of CQC-range)
Spawns normal particle-enemies that don’t stop spawning until the boss is slain
Shoots particles like Phase 1 of Mini-Boss1
Teleports to other position on screen, if he get’s hit or damages the player.
On hit “splits up” to more/different parts.
Rewards player with sidestep-ability.
Music:
Rough sketch? Anything?
Rough sketch? Anything?