ViMaSter:: https://www.tracker.vimaster.de/ ViMaSter:: Games Academy - P300 (WiSe2014): Recently edited tasks 2015-01-19T12:10:12Z FS#103: Percentage of speed for player and enemies https://www.tracker.vimaster.de/index.php?do=details&task_id=103 2015-01-19T12:10:12Z Vincent Mahnke Add X-percent of speed per playthrough. Add X-percent of speed per playthrough.

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FS#101: (Mini-Boss1) Hover-above enemy https://www.tracker.vimaster.de/index.php?do=details&task_id=101 2014-11-25T20:21:37Z Vincent Mahnke Locks screen like all other mini-bosses. Teleports to other position on screen, if he get’s hit or damages the player.On hit “splits up” to more/different parts. Rewards player with sidestep-ability. Locks screen like all other mini-bosses.

Teleports to other position on screen, if he get’s hit or damages the player.
On hit “splits up” to more/different parts.

Rewards player with sidestep-ability.

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FS#102: (Final-Boss) Katsuo https://www.tracker.vimaster.de/index.php?do=details&task_id=102 2014-11-25T17:22:55Z Vincent Mahnke 3 phasesPhase ends on certain number of hits and repeat in a certain pattern Phase 1 (teleport-duel):Teleports to CQC-range and player has to attack him faster than being hit. Phase 2 (projectile):Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle Phase 1 again Phase 2 again Phase 3:Flys to top of screen (out of CQC-range)Spawns normal particle-enemies that don’t stop spawning until the boss is slainShoots particles like Phase 1 of Mini-Boss1 3 phases
Phase ends on certain number of hits and repeat in a certain pattern

Phase 1 (teleport-duel):
Teleports to CQC-range and player has to attack him faster than being hit.

Phase 2 (projectile):
Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle

Phase 1 again

Phase 2 again

Phase 3:
Flys to top of screen (out of CQC-range)
Spawns normal particle-enemies that don’t stop spawning until the boss is slain
Shoots particles like Phase 1 of Mini-Boss1

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FS#89: (Regular) Next-to enemy https://www.tracker.vimaster.de/index.php?do=details&task_id=89 2014-11-25T17:22:29Z Vincent Mahnke Spawns at a certain, fixed position Moves towards the player Learn to can spawn in camera frustum after Boss 1Learn to fire particles after Boss 2 Has Z-axis animation Damage: 2 on hit Spawns at a certain, fixed position

Moves towards the player

Learn to can spawn in camera frustum after Boss 1
Learn to fire particles after Boss 2

Has Z-axis animation

Damage:

  • 2 on hit
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FS#90: (Mini-Boss2) Hover-above enemy https://www.tracker.vimaster.de/index.php?do=details&task_id=90 2014-11-25T17:20:29Z Vincent Mahnke Slowly drops down from the upper screen border. Locks at a certain height (Bowser, Super Mario World-style) Shoots bullets in... Phase 1: 5 when standing at edgesPhase 2: 4 when moving from left to right (and back) Rewards player with particle-firing-ability. Damage: 2 on hit 1 on hit by projectile Slowly drops down from the upper screen border. Locks at a certain height (Bowser, Super Mario World-style)

Shoots bullets in...

Phase 1: 5 when standing at edges
Phase 2: 4 when moving from left to right (and back)

Rewards player with particle-firing-ability.

Damage:

  • 2 on hit
  • 1 on hit by projectile
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FS#92: Intro/Outro sequence https://www.tracker.vimaster.de/index.php?do=details&task_id=92 2014-11-13T11:50:08Z Vincent Mahnke Plain 3 images being transitioned one by one? Add borders/scale on 4:3/16:10 monitors? Plain 3 images being transitioned one by one?

Add borders/scale on 4:3/16:10 monitors?

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FS#88: Camera lock https://www.tracker.vimaster.de/index.php?do=details&task_id=88 2014-11-13T11:49:41Z Vincent Mahnke Player does: Enter a boss area (side- or final-boss) Happening In-Game: Camera locks to a final stage Lock to a fixed position Player does:

  • Enter a boss area (side- or final-boss)

Happening In-Game:

  • Camera locks to a final stage
    • Lock to a fixed position
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FS#86: Static enemy spawns https://www.tracker.vimaster.de/index.php?do=details&task_id=86 2014-11-13T11:34:08Z Vincent Mahnke Player does: Run through a spawn trigger Happening In-Game: Enemies spawn at specified spawning point - seperated by the trigger Could spawn multiple enemies at different spawnpoints with a time delay (UE4 component based) Player does:

  • Run through a spawn trigger

Happening In-Game:

  • Enemies spawn at specified spawning point - seperated by the trigger
  • Could spawn multiple enemies at different spawnpoints with a time delay (UE4 component based)
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FS#93: Start screen https://www.tracker.vimaster.de/index.php?do=details&task_id=93 2014-11-12T17:10:21Z Vincent Mahnke Contains: Background image Title text Consider paper pattern animation of objects on startscreen Contains:

  • Background image
  • Title text

Consider paper pattern animation of objects on startscreen

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FS#87: New Game+ https://www.tracker.vimaster.de/index.php?do=details&task_id=87 2014-11-12T17:03:33Z Vincent Mahnke Player does: Defeat the final boss Happening In-Game: Game restarts with a higher difficulty Percentual raise of every value? (Startvalue + Percentage to raise) Hardcoded values for every stage? (Repeat the last difficulty or be actually able to “clear” the game?) Wait for list from moritz Player does:

  • Defeat the final boss

Happening In-Game:

  • Game restarts with a higher difficulty
    • Percentual raise of every value? (Startvalue + Percentage to raise)
    • Hardcoded values for every stage? (Repeat the last difficulty or be actually able to “clear” the game?)

Wait for list from moritz

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