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  <channel rdf:about="https://www.tracker.vimaster.de/">
    <title>ViMaSter:: </title>
    <link>https://www.tracker.vimaster.de/</link>
    <description>ViMaSter:: Games Academy - P300 (WiSe2014): Recently edited tasks</description>
    <dc:date>2015-01-19T12:10:12Z</dc:date>
    <items>
      <rdf:Seq>
                <rdf:li rdf:resource="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=103" />
                <rdf:li rdf:resource="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=101" />
                <rdf:li rdf:resource="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=102" />
                <rdf:li rdf:resource="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=89" />
                <rdf:li rdf:resource="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=90" />
                <rdf:li rdf:resource="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=92" />
                <rdf:li rdf:resource="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=88" />
                <rdf:li rdf:resource="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=86" />
                <rdf:li rdf:resource="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=93" />
                <rdf:li rdf:resource="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=87" />
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  </channel>
    <item rdf:about="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=103">
    <title>FS#103: Percentage of speed for player and enemies</title>
    <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=103</link>
    <dc:date>2015-01-19T12:10:12Z</dc:date>
    <dc:creator>Vincent Mahnke</dc:creator>
    <description>

Add X-percent of speed per playthrough.

</description>
    <content:encoded><![CDATA[
<p>
Add X-percent of speed per playthrough.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=101">
    <title>FS#101: (Mini-Boss1) Hover-above enemy</title>
    <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=101</link>
    <dc:date>2014-11-25T20:21:37Z</dc:date>
    <dc:creator>Vincent Mahnke</dc:creator>
    <description>

Locks screen like all other mini-bosses.



Teleports to other position on screen, if he get&amp;rsquo;s hit or damages the player.On hit &amp;ldquo;splits up&amp;rdquo; to more/different parts.



Rewards player with sidestep-ability.

</description>
    <content:encoded><![CDATA[
<p>
Locks screen like all other mini-bosses.
</p>

<p>
Teleports to other position on screen, if he get&rsquo;s hit or damages the player.<br />On hit &ldquo;splits up&rdquo; to more/different parts.
</p>

<p>
Rewards player with sidestep-ability.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=102">
    <title>FS#102: (Final-Boss) Katsuo</title>
    <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=102</link>
    <dc:date>2014-11-25T17:22:55Z</dc:date>
    <dc:creator>Vincent Mahnke</dc:creator>
    <description>

3 phasesPhase ends on certain number of hits and repeat in a certain pattern



Phase 1 (teleport-duel):Teleports to CQC-range and player has to attack him faster than being hit.



Phase 2 (projectile):Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle



Phase 1 again



Phase 2 again



Phase 3:Flys to top of screen (out of CQC-range)Spawns normal particle-enemies that don&amp;rsquo;t stop spawning until the boss is slainShoots particles like Phase 1 of Mini-Boss1

</description>
    <content:encoded><![CDATA[
<p>
3 phases<br />Phase ends on certain number of hits and repeat in a certain pattern
</p>

<p>
Phase 1 (teleport-duel):<br />Teleports to CQC-range and player has to attack him faster than being hit.
</p>

<p>
Phase 2 (projectile):<br />Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle
</p>

<p>
Phase 1 again
</p>

<p>
Phase 2 again
</p>

<p>
Phase 3:<br />Flys to top of screen (out of CQC-range)<br />Spawns normal particle-enemies that don&rsquo;t stop spawning until the boss is slain<br />Shoots particles like Phase 1 of Mini-Boss1<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=89">
    <title>FS#89: (Regular) Next-to enemy</title>
    <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=89</link>
    <dc:date>2014-11-25T17:22:29Z</dc:date>
    <dc:creator>Vincent Mahnke</dc:creator>
    <description>

Spawns at a certain, fixed position



Moves towards the player



Learn to can spawn in camera frustum after Boss 1Learn to fire particles after Boss 2



Has Z-axis animation



Damage:


 2 on hit


</description>
    <content:encoded><![CDATA[
<p>
Spawns at a certain, fixed position
</p>

<p>
Moves towards the player
</p>

<p>
Learn to can spawn in camera frustum after Boss 1<br />Learn to fire particles after Boss 2
</p>

<p>
Has Z-axis animation
</p>

<p>
Damage:
</p>
<ul>
<li class="level1"><div class="li"> 2 on hit</div>
</li>
</ul>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=90">
    <title>FS#90: (Mini-Boss2) Hover-above enemy</title>
    <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=90</link>
    <dc:date>2014-11-25T17:20:29Z</dc:date>
    <dc:creator>Vincent Mahnke</dc:creator>
    <description>

Slowly drops down from the upper screen border. Locks at a certain height (Bowser, Super Mario World-style)



Shoots bullets in...



Phase 1: 5 when standing at edgesPhase 2: 4 when moving from left to right (and back)



Rewards player with particle-firing-ability.



Damage:


 2 on hit

 1 on hit by projectile


</description>
    <content:encoded><![CDATA[
<p>
Slowly drops down from the upper screen border. Locks at a certain height (Bowser, Super Mario World-style)
</p>

<p>
<a href="http://devlog.batzstudio.com/bullet-hell/bullet-hell.html" class="urlextern" title="http://devlog.batzstudio.com/bullet-hell/bullet-hell.html">Shoots bullets in...</a><a href="http://en.wikipedia.org/wiki/" class="internallink"></a>
</p>

<p>
Phase 1: 5 when standing at edges<br />Phase 2: 4 when moving from left to right (and back)
</p>

<p>
Rewards player with particle-firing-ability.
</p>

<p>
Damage:
</p>
<ul>
<li class="level1"><div class="li"> 2 on hit</div>
</li>
<li class="level1"><div class="li"> 1 on hit by projectile</div>
</li>
</ul>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=92">
    <title>FS#92: Intro/Outro sequence</title>
    <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=92</link>
    <dc:date>2014-11-13T11:50:08Z</dc:date>
    <dc:creator>Vincent Mahnke</dc:creator>
    <description>

Plain 3 images being transitioned one by one?



Add borders/scale on 4:3/16:10 monitors?

</description>
    <content:encoded><![CDATA[
<p>
Plain 3 images being transitioned one by one?
</p>

<p>
Add borders/scale on 4:3/16:10 monitors?<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=88">
    <title>FS#88: Camera lock</title>
    <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=88</link>
    <dc:date>2014-11-13T11:49:41Z</dc:date>
    <dc:creator>Vincent Mahnke</dc:creator>
    <description>

Player does:


 Enter a boss area (side- or final-boss)




 Happening In-Game:


 Camera locks to a final stage

 Lock to a fixed position




</description>
    <content:encoded><![CDATA[
<p>
<strong>Player does:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Enter a boss area (side- or final-boss)</div>
</li>
</ul>

<p>
 <strong>Happening In-Game:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Camera locks to a final stage</div>
<ul>
<li class="level2"><div class="li"> Lock to a fixed position</div>
</li>
</ul>
</li>
</ul>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=86">
    <title>FS#86: Static enemy spawns</title>
    <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=86</link>
    <dc:date>2014-11-13T11:34:08Z</dc:date>
    <dc:creator>Vincent Mahnke</dc:creator>
    <description>

Player does:


 Run through a spawn trigger




 Happening In-Game:


 Enemies spawn at specified spawning point - seperated by the trigger

 Could spawn multiple enemies at different spawnpoints with a time delay (UE4 component based)


</description>
    <content:encoded><![CDATA[
<p>
<strong>Player does:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Run through a spawn trigger</div>
</li>
</ul>

<p>
 <strong>Happening In-Game:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Enemies spawn at specified spawning point - seperated by the trigger</div>
</li>
<li class="level1"><div class="li"> Could spawn multiple enemies at different spawnpoints with a time delay (UE4 component based)</div>
</li>
</ul>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=93">
    <title>FS#93: Start screen</title>
    <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=93</link>
    <dc:date>2014-11-12T17:10:21Z</dc:date>
    <dc:creator>Vincent Mahnke</dc:creator>
    <description>

Contains:


 Background image

 Title text




 Consider paper pattern animation of objects on startscreen

</description>
    <content:encoded><![CDATA[
<p>
<strong>Contains:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Background image</div>
</li>
<li class="level1"><div class="li"> Title text</div>
</li>
</ul>

<p>
 Consider paper pattern animation of objects on startscreen<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=87">
    <title>FS#87: New Game+</title>
    <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=87</link>
    <dc:date>2014-11-12T17:03:33Z</dc:date>
    <dc:creator>Vincent Mahnke</dc:creator>
    <description>

Player does:


 Defeat the final boss




 Happening In-Game:


 Game restarts with a higher difficulty

 Percentual raise of every value? (Startvalue + Percentage to raise)

 Hardcoded values for every stage? (Repeat the last difficulty or be actually able to &amp;ldquo;clear&amp;rdquo; the game?)






 Wait for list from moritz

</description>
    <content:encoded><![CDATA[
<p>
<strong>Player does:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Defeat the final boss</div>
</li>
</ul>

<p>
 <strong>Happening In-Game:</strong>
</p>
<ul>
<li class="level1"><div class="li"> Game restarts with a higher difficulty</div>
<ul>
<li class="level2"><div class="li"> Percentual raise of every value? (Startvalue + Percentage to raise)</div>
</li>
<li class="level2"><div class="li"> Hardcoded values for every stage? (Repeat the last difficulty or be actually able to &ldquo;clear&rdquo; the game?)</div>
</li>
</ul>
</li>
</ul>

<p>
 Wait for list from moritz<br />
</p>
]]></content:encoded>
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