ViMaSter:: Mon, 19 Jan 2015 12:10:12 +0000 ViMaSter:: Games Academy - P300 (WiSe2014): Recently edited tasks http://www.tracker.vimaster.de/ FS#103: Percentage of speed for player and enemies Vincent Mahnke Mon, 19 Jan 2015 12:10:12 +0000 http://www.tracker.vimaster.de/index.php?do=details&task_id=103 http://www.tracker.vimaster.de/index.php?do=details&task_id=103 FS#101: (Mini-Boss1) Hover-above enemy Vincent Mahnke Tue, 25 Nov 2014 17:14:17 +0000
Teleports to other position on screen, if he get's hit or damages the player.
On hit "splits up" to more/different parts.

Rewards player with sidestep-ability.]]>
http://www.tracker.vimaster.de/index.php?do=details&task_id=101 http://www.tracker.vimaster.de/index.php?do=details&task_id=101
FS#102: (Final-Boss) Katsuo Vincent Mahnke Tue, 25 Nov 2014 17:19:40 +0000 Phase ends on certain number of hits and repeat in a certain pattern

Phase 1 (teleport-duel):
Teleports to CQC-range and player has to attack him faster than being hit.

Phase 2 (projectile):
Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle

Phase 1 again

Phase 2 again

Phase 3:
Flys to top of screen (out of CQC-range)
Spawns normal particle-enemies that don't stop spawning until the boss is slain
Shoots particles like Phase 1 of Mini-Boss1]]>
http://www.tracker.vimaster.de/index.php?do=details&task_id=102 http://www.tracker.vimaster.de/index.php?do=details&task_id=102
FS#89: (Regular) Next-to enemy Vincent Mahnke Tue, 11 Nov 2014 23:30:57 +0000
Moves towards the player

Learn to can spawn in camera frustum after Boss 1
Learn to fire particles after Boss 2

Has Z-axis animation

Damage:
* 2 on hit]]>
http://www.tracker.vimaster.de/index.php?do=details&task_id=89 http://www.tracker.vimaster.de/index.php?do=details&task_id=89
FS#90: (Mini-Boss2) Hover-above enemy Vincent Mahnke Tue, 11 Nov 2014 23:38:43 +0000
[[http://devlog.batzstudio.com/bullet-hell/bullet-hell.html|Shoots bullets in...]]

Phase 1: 5 when standing at edges
Phase 2: 4 when moving from left to right (and back)

Rewards player with particle-firing-ability.

Damage:
* 2 on hit
* 1 on hit by projectile

]]>
http://www.tracker.vimaster.de/index.php?do=details&task_id=90 http://www.tracker.vimaster.de/index.php?do=details&task_id=90
FS#92: Intro/Outro sequence Vincent Mahnke Tue, 11 Nov 2014 23:42:17 +0000
Add borders/scale on 4:3/16:10 monitors?]]>
http://www.tracker.vimaster.de/index.php?do=details&task_id=92 http://www.tracker.vimaster.de/index.php?do=details&task_id=92
FS#88: Camera lock Vincent Mahnke Tue, 11 Nov 2014 23:24:14 +0000 * Enter a boss area (side- or final-boss)

**Happening In-Game:**
* Camera locks to a final stage
* Lock to a fixed position]]>
http://www.tracker.vimaster.de/index.php?do=details&task_id=88 http://www.tracker.vimaster.de/index.php?do=details&task_id=88
FS#86: Static enemy spawns Vincent Mahnke Tue, 11 Nov 2014 23:02:21 +0000 * Run through a spawn trigger

**Happening In-Game:**
* Enemies spawn at specified spawning point - seperated by the trigger
* Could spawn multiple enemies at different spawnpoints with a time delay (UE4 component based)]]>
http://www.tracker.vimaster.de/index.php?do=details&task_id=86 http://www.tracker.vimaster.de/index.php?do=details&task_id=86
FS#93: Start screen Vincent Mahnke Tue, 11 Nov 2014 23:44:34 +0000 * Background image
* Title text

Consider paper pattern animation of objects on startscreen]]>
http://www.tracker.vimaster.de/index.php?do=details&task_id=93 http://www.tracker.vimaster.de/index.php?do=details&task_id=93
FS#87: New Game+ Vincent Mahnke Tue, 11 Nov 2014 23:14:57 +0000 * Defeat the final boss

**Happening In-Game:**
* Game restarts with a higher difficulty
* Percentual raise of every value? (Startvalue + Percentage to raise)
* Hardcoded values for every stage? (Repeat the last difficulty or be actually able to "clear" the game?)

Wait for list from moritz]]>
http://www.tracker.vimaster.de/index.php?do=details&task_id=87 http://www.tracker.vimaster.de/index.php?do=details&task_id=87