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    <title>ViMaSter:: </title>
    <lastBuildDate>Mon, 19 Jan 2015 12:10:12 +0000</lastBuildDate>
    <description>ViMaSter:: Games Academy - P300 (WiSe2014): Recently edited tasks</description>
    <link>https://www.tracker.vimaster.de/</link>
        <item>
      <title>FS#103: Percentage of speed for player and enemies</title>
      <author>Vincent Mahnke</author>
      <pubDate>Mon, 19 Jan 2015 12:10:12 +0000</pubDate>
      <description><![CDATA[Add X-percent of speed per playthrough.]]></description>
      <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=103</link>
      <guid>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=103</guid>
    </item>
        <item>
      <title>FS#101: (Mini-Boss1) Hover-above enemy</title>
      <author>Vincent Mahnke</author>
      <pubDate>Tue, 25 Nov 2014 17:14:17 +0000</pubDate>
      <description><![CDATA[Locks screen like all other mini-bosses.<br />
<br />
Teleports to other position on screen, if he get&#039;s hit or damages the player.<br />
On hit &quot;splits up&quot; to more/different parts.<br />
<br />
Rewards player with sidestep-ability.]]></description>
      <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=101</link>
      <guid>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=101</guid>
    </item>
        <item>
      <title>FS#102: (Final-Boss) Katsuo</title>
      <author>Vincent Mahnke</author>
      <pubDate>Tue, 25 Nov 2014 17:19:40 +0000</pubDate>
      <description><![CDATA[3 phases<br />
Phase ends on certain number of hits and repeat in a certain pattern<br />
<br />
Phase 1 (teleport-duel):<br />
Teleports to CQC-range and player has to attack him faster than being hit.<br />
<br />
Phase 2 (projectile):<br />
Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle<br />
<br />
Phase 1 again<br />
<br />
Phase 2 again<br />
<br />
Phase 3:<br />
Flys to top of screen (out of CQC-range)<br />
Spawns normal particle-enemies that don&#039;t stop spawning until the boss is slain<br />
Shoots particles like Phase 1 of Mini-Boss1]]></description>
      <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=102</link>
      <guid>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=102</guid>
    </item>
        <item>
      <title>FS#89: (Regular) Next-to enemy</title>
      <author>Vincent Mahnke</author>
      <pubDate>Tue, 11 Nov 2014 23:30:57 +0000</pubDate>
      <description><![CDATA[Spawns at a certain, fixed position<br />
<br />
Moves towards the player<br />
<br />
Learn to can spawn in camera frustum after Boss 1<br />
Learn to fire particles after Boss 2<br />
<br />
Has Z-axis animation<br />
<br />
Damage:<br />
  * 2 on hit]]></description>
      <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=89</link>
      <guid>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=89</guid>
    </item>
        <item>
      <title>FS#90: (Mini-Boss2) Hover-above enemy</title>
      <author>Vincent Mahnke</author>
      <pubDate>Tue, 11 Nov 2014 23:38:43 +0000</pubDate>
      <description><![CDATA[Slowly drops down from the upper screen border. Locks at a certain height (Bowser, Super Mario World-style)<br />
<br />
[[http://devlog.batzstudio.com/bullet-hell/bullet-hell.html|Shoots bullets in...]]<br />
<br />
Phase 1: 5 when standing at edges<br />
Phase 2: 4 when moving from left to right (and back)<br />
<br />
Rewards player with particle-firing-ability.<br />
<br />
Damage:<br />
  * 2 on hit<br />
  * 1 on hit by projectile<br />
<br />
]]></description>
      <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=90</link>
      <guid>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=90</guid>
    </item>
        <item>
      <title>FS#92: Intro/Outro sequence</title>
      <author>Vincent Mahnke</author>
      <pubDate>Tue, 11 Nov 2014 23:42:17 +0000</pubDate>
      <description><![CDATA[Plain 3 images being transitioned one by one?<br />
<br />
Add borders/scale on 4:3/16:10 monitors?]]></description>
      <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=92</link>
      <guid>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=92</guid>
    </item>
        <item>
      <title>FS#88: Camera lock</title>
      <author>Vincent Mahnke</author>
      <pubDate>Tue, 11 Nov 2014 23:24:14 +0000</pubDate>
      <description><![CDATA[**Player does:**<br />
  * Enter a boss area (side- or final-boss)<br />
<br />
**Happening In-Game:**<br />
  * Camera locks to a final stage<br />
    * Lock to a fixed position]]></description>
      <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=88</link>
      <guid>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=88</guid>
    </item>
        <item>
      <title>FS#86: Static enemy spawns</title>
      <author>Vincent Mahnke</author>
      <pubDate>Tue, 11 Nov 2014 23:02:21 +0000</pubDate>
      <description><![CDATA[**Player does:**<br />
  * Run through a spawn trigger<br />
<br />
**Happening In-Game:**<br />
  * Enemies spawn at specified spawning point - seperated by the trigger<br />
  * Could spawn multiple enemies at different spawnpoints with a time delay (UE4 component based)]]></description>
      <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=86</link>
      <guid>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=86</guid>
    </item>
        <item>
      <title>FS#93: Start screen</title>
      <author>Vincent Mahnke</author>
      <pubDate>Tue, 11 Nov 2014 23:44:34 +0000</pubDate>
      <description><![CDATA[**Contains:**<br />
  * Background image<br />
  * Title text<br />
<br />
Consider paper pattern animation of objects on startscreen]]></description>
      <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=93</link>
      <guid>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=93</guid>
    </item>
        <item>
      <title>FS#87: New Game+</title>
      <author>Vincent Mahnke</author>
      <pubDate>Tue, 11 Nov 2014 23:14:57 +0000</pubDate>
      <description><![CDATA[**Player does:**<br />
  * Defeat the final boss<br />
<br />
**Happening In-Game:**<br />
  * Game restarts with a higher difficulty<br />
    * Percentual raise of every value? (Startvalue + Percentage to raise)<br />
    * Hardcoded values for every stage? (Repeat the last difficulty or be actually able to &quot;clear&quot; the game?)<br />
<br />
Wait for list from moritz]]></description>
      <link>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=87</link>
      <guid>https://www.tracker.vimaster.de/index.php?do=details&amp;task_id=87</guid>
    </item>
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